Principal Software Engineer - Content Lifecycle
roblox · San Mateo, CA, United States
- Posted
- 2 days ago
- Last confirmed live
- 2 days ago
What this role involves
Principal Software Engineer leading architecture and design of content lifecycle workflows in Roblox Studio and platform. Requires C++, game engine experience, and mentoring. Onsite in San Mateo, CA.
Skills this posting asks for
- c++
- game engine
- version control systems
- 3d scene and game development tools
- file storage systems
- network protocols
- automation testing
- large scale systems
- client/server environments
Requirements
- 8 years of experience
- Level: principal
- Remote policy: onsite
From the employer’s posting
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. <span…
Read the full description on roblox’s careers pageApply without filling the form
Approve this role and the application is completed for you, including a résumé tailored to it. You get a confirmation when it lands, and a credit is only spent when a submission is confirmed.
Other roles at roblox
- Distinguished Machine Learning Engineer - SafetySan Mateo, CA, United States
- Senior Software Engineer, Avatar Animation San Mateo, CA, United States
- Principal Software EngineerSan Mateo, CA, United States
- Principal Software Engineer - Content PlatformSan Mateo, CA, United States
- Principal Software Engineer, Ads ExperienceSan Mateo, CA, United States
- Senior Software Engineer, Content Suitability San Mateo, CA, United States