Staff Software Engineer - Game Tech Group, Unreal Ecosystem
riotgames · Los Angeles, USA
- Posted
- 8 days ago
- Last confirmed live
- 2 days ago
What this role involves
The Unreal Ecosystem (UnEco) team at Riot Games is seeking a Staff Software Engineer to lead technical direction, mentor engineers, and work on multi-month to year-plus projects involving gameplay features, runtime performance, tooling, and CI/CD. The role requires strong C++ expertise, experience with game engines and large codebases, and a collaborative mindset.
Skills this posting asks for
- c++
- mobile development
- unreal engine
- game engines
- large codebases
- debugging
- profiling
- optimization
- design patterns
- collaboration
- online games
- console development
- build automation
- test automation
- ci/cd
- developer tooling
Requirements
- 5 years of experience
- Level: staff
From the employer’s posting
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team objectives. The UnEco (or Unreal Ecosystem) t…
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